Cowl

Cowl is one of the many quirks in-game currently, with a 1/10 chance of being your quirk. When activated, the user will generate an green explosion and red veins will cover the user's body while the user generates green electricity around them. In the anime, it is Midoriya Izuku's Super Move when using One For All.

Strengths
Cowl is by far the second strongest melee-type quirk in the game, right under One For All. Cowl provides attacks similar to One For All. They both create enormous shockwaves when punching that have amazing knock back and large area of effect. Like One For All, Cowl also lacks in speed, but its first move can teleport the user for a sneak attack, making it not as lacking.

Weaknesses
Unlike One For All, Cowl's moves revolve around AOE and launching enemies into the sky instead of consecutive, long range attacks. This limits Cowl user to close range combat, making them vulnerable to long range quirks.

Techniques
-Spec 1 (Teleport Smash): The user squats a bit and teleports forward for a short distance before punching. If an enemy is near the user when the user uses this move, the user will automatically teleport next to the enemy and punch them. Requirements are Quirk: 96, Stamina: 102, Power: 76.

-Spec 2 (Delaware Smash): The user extends their right arm and flicks their finger at the direction of the mouse, creating multiple medium-sized shockwaves that send the enemy who's hit flying into the air. The range is relatively short. Requirements are Quirk: 266, Stamina: 243, and Power: 205.

-Spec 3 (5% Detroit Smash): The user punches the ground, creating fissures in the ground and a giant shockwave around them, launching nearby enemies into the air. Requirements are Quirk: 320, Stamina: 365, and Power: 377.